Renders your Corona scenes on an NVIDIA GPU with no conversion: materials, lights, scatters and tone mapping carry over by themselves. At equal noise it is 4–48× faster than Corona on a 24-core CPU.
Crystal · 40 s · RTX 4080 · scene by Vyacheslav KungurovNo denoiser, RTX 4080 against an Intel Core i9-13900KF. Method and all numbers.
Works with
Corona | Crystal
Corona · 9.3 sCrystal · 8.9 s
What Crystal does
CoronaPhysicalMtl, Legacy, Layered, Light, Select, Volume, plus Physical, PBR, glTF, Multi/Sub, Blend. Maps with no Cycles equivalent are baked by 3ds Max itself.
CoronaLight, CoronaSun and CoronaSky, HDRI in CoronaBitmap, window portals. A light tree for scenes with thousands of lights.
Exposure, ACES OT, Filmic, contrast, saturation, white balance, LUT, vignette. Same values as in Corona.
Forest Pack Pro, RailClone, Chaos Scatter, CDecal, Corona Proxy.
Final and interactive renders in one window: LightMix, passes, Region, A|B compare, save to PNG and EXR.
Interactive rendering with the same settings as the final frame. DLSS Ray Reconstruction for a fast preview.
Photon-mapped caustics and dispersion in glass and water: light from glasses and pools comes out clean.
OptiX and DLSS. Stop a render at any time and get a clean picture, not a fragment.
Full list of materials, maps, plugins and Corona settings →
Rendered in Crystal




Requirements